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Endless space 2 wiki energy and projectiles
Endless space 2 wiki energy and projectiles








endless space 2 wiki energy and projectiles

Targeting priority: The enemy type that a ship will prioritize attack in combat, note that this can be random at times but, is mostly consistentįocus Fire: A skill on hunter and attackers that can cause them to focus the same target, beneficial against large enemies but, in some case can result in overkill A certain battle tactics can provide a damage boost

endless space 2 wiki energy and projectiles endless space 2 wiki energy and projectiles

All heavy mounts are top mounts by defaultsĬritical hits: Weapons hits that ignore armour or shields, provide no bonus damage. Heavy Weapon Mounts: Weapon module slots deal 2x DPS, how it really works is that it halves the RoF of the weapons but, one shot will deal 4x damage. Top weapon mounts: Weapon mounts at sit-on-top of a ship, has a 270 degree arc of fire(front & side). Side weapon mounts: Weapons mounts on the side of the ship, rife in a 90 120 degree arc. Overkill: When an attack deals excessive damage to finish off an enemy vessel effectively wasting damage As the battle goes on this can become slightly disjointed as ships change target Rate of Fire(RoF): The speed at which ships fire their weapons (rated 1-8), relates to "Overkill" concepts. Note - I can say for certain that if a ship misses due to evasion it will get a bonus to hit against the evasion on it's next round. Example: 100% hit to 5% evasion means 95%, 50% hit to 5% evasion becomes 45%.

#Endless space 2 wiki energy and projectiles full#

Manpower: The crew of a ship, gives a bonus of 20% damage at full that progressively drops to no bonus at zero manpowerĬrossfire: If a lane is empty of enemies the ships in that lane will fire at an adjacent lanes enemy ships, weapons that crossfire are always counted at long range for chance to hitĮffectiveness: Weapons chance to hit a given rangeĮvasion: Chance to dodge attacks, 0% by default, evasion is deducted from weapon accuracy. Moral: A buff given to the fleet if only thier ships are in a flotilla, 10% damage and 5% accuracy for each flotilla owned Range: The distance between ships during a battle (short, medium, long), affects weapon modules hit rateįlotillas: The three lanes that ships travel during combat This is decided by battle tactics and affects weapon rangeīattle Tactics: A tactic you choose at the start of combat which decide what range your ships will attempt to engage in while also providing various bonuses Battle Phase: Each battle has three phases that decide the distance at which ships will fire upon each other.










Endless space 2 wiki energy and projectiles